Yes, it was very bad for image display wasn't it? Cab see a lot more of the images now. Itch.io doesn't seem to give me a choice, can't allow screen rotation, it's one or the other.
Oh I love this concept!! I am very excited to see the next game and how much customization options there will be! great work!
(PS: this game doesn't seem to work trough the itch.io app sadly, ((I can't type anything through the app)) but it works perfectly when just downloaded normally!)
Happy you like it <3 I'm really looking forward to bringing more to this with the next game!
What you describe reminds me a bit of an issue someone had very early on, it was a focus problem and clicking on another window and then back in itch.io was fixing it for me. It doesn't look like there was a fix for it, it suddenly got better.
Sorry if this doesn't help. Pretty crazy that something as simple as a text field can break, and pretty sure it's out of my hands.
I think you can download the zip and unzip on mobile too? The "local" feature may or may not work depending on how the browser app handles opening local HTML files.
I was able to test on an Android phone and it was working here.
If not images are showing, it could be Javascript not running or a permission issue only for some phones, hard to tell. Would probably need a test version with the help of people having the issue, to see if any errors pop up, something like that.
Also realised landscape mode was forced which left so little room for pictures, at least that should be better....
what if it had a like insult mode or where it called you names and claimed the plyers part as the game like for example it could say Hands off my cock and call the player slut or pet (or other things) i may say though this is fun
We'll try to cover a lot more options in the next game, it's pretty awkward to mention the player's penis when they don't have one for example... Narratively speaking this was put together super quickly as a proof of concept and didn't have much flexibility. I'll take this opportunity to mention that progress on next game is paused for now, and will hopefully be restarted soon when most members are less busy with life!
This should have more levels of customization for the player's experience. Like for example, you could disable or enable some rules (Like "stroke ONLY the tip" rule because personally it's not comfortable to stroke the tip with so little foreskin) or like how many seconds you have to cum before the timer runs out. You can set it to 10 seconds or you can set it to take your time. Or you can set it to random and not know how long you'll get like originally. I've been using this for quite some time now and frankly, not only is this my first introduction to edge trainers, this is also my favorite so far! I really want to see how far y'all go on this!
Really happy to hear this has been a positive experience for you!
There isn't much customisation indeed, didn't think this would get big. I suggest adapting, like in your case for example, "only the tip" can turn into doing much smaller strokes.
Gets worse when you don't have a cock etc. Will be a focus on the follow up, when the team finally has time.
These button only change the "host character" to male or female.
Honestly, didn't exactly plan ahead... No options for genders or other actions. What if you do vaginal/anal? Use a vibrator? There's a few things. Big assumption there, but I assumed most players would likely have a cock, and just rolled with it... Personally, since I play with toys, I "translate" the messages into different speeds or motions, ignoring it mentions cocks. Left it be cause the follow up game will be a lot more polished in that way.
is there any way to edit the messages you get while edging? I've dug around in the game files and code but I haven't been able to find the messages (either that or they were there but just not in a plain text format) as I'm far from familiar with HTML or java. thanks for any help in advance :)
oh thank you! i checked that file before but assumed the big long line at the top was just some supporting code and didn't contain any of the text I wanted to edit
IRL events have kept me too busy, but a new version is planned, with so many changes it may even be posted separately as a sequel of some sort.
I expect development to start in roughly a month from now, we will be a small team compared to just being on my own for that first game, so hopefully that turns out good!
All major features were possible without having to use API keys, so no. Unless something important gets impossible without it, I think it's better not to have the app able to mess with your e6 account.
I see. I was hoping to use my account's blacklist as it's quite extensive. I can't simply copy-paste the contents in, but I think I can get it in there.
Bug report: seems like the flashing background setting doesn't do anything in endurance mode. I was able to fix it by changing the following part of the code:
var GameModeEndurance = {
mood: "average",
maxRounds: 0,
selectedRounds: 0,
currentRound: 0,
startGame: function() {
var controlStroke = $('#choose select[name=strokeControl]').val();
if (controlStroke) {
FlashManager.setEnabled(true)
} else {
FlashManager.setEnabled(false)
}
So that it instead reads:
var GameModeEndurance = {
mood: "average",
maxRounds: 0,
selectedRounds: 0,
currentRound: 0,
startGame: function() {
var controlStroke = $('#choose select[name=strokeControl]').val();
if (controlStroke) {
FlashManager.setEnabled(true);
var flashMode = parseInt(controlStroke); //new stuff starts here
if (!isNaN(flashMode)) {
FlashManager.setMode(flashMode)
}
} else {
FlashManager.setEnabled(false)
}
Also, the way that the duration is calculated is a bit different from how I thought it would be. It says it can randomly be 20% longer or 20% shorter, but the way that it's calculated—targetDuration = 30 * 60 * (Math.random() + 0.2)—seems like it could make it anywhere from 20% to 120% of the base duration. I think what you want is something like
var baseDuration = 30 * 60
var randomMultiplier = Math.random() * 0.4 + 0.8
var targetDuration = baseDuration * randomMultiplier
But that's just based off of a pretty cursory glance at the code.
I also made some local edits to the css so that there would be more room for the images and wound up quite liking the changes—not sure if that's something worth including a "proper" feature for, though. Most people probably have larger monitors than me, so room may not be as much of an issue for them.
Anyway, I like this little thing. It wound up being a lot more fun than I thought it would be, and it feels pretty complete. Thanks for sharing!
Hiya! I am impressed by how you took the time to look inside the JS and fiddle with things. very interesting. Would you like to have a proper chat on Discord or Telegram? Contact details are on my FA page, link in-game on main menu!
I was planning to use this to download a large amount of the chosen images into a local folder as I thought it would be easier if they were listed down.
I see, so the most ideal for you in this case, would be a list of thumbnails, so you quickly see what you can download?
Although I will have to think about how to make a UI for possibly hundreds of thumbnails to list... I'm adding this to the list of future features to consider, thank you!
If possible, do you plan on adding better phone/tablet controls? Ex: Buttons on left/right of screen, not just the top? (not sure if someone asked already).
No other sites support planned, e621 was ideal with its strong search feature and APIs. And there is of course the option to use your own pictures collection locally when possible!
You can actually run the downloadable version just fine on android by typing file:/// and then the location of the html file into the url, I use chrome; idk if it would be different on other browsers.
It is hit or miss though: On some mobile devices it seems to work, on some others not at all. So I would not count on that, doesn't hurt to try if it works though!
So e621 is working for some people and not for others still. It wasn't working for me until I tried going to e621 directly and was given a captcha to pass. I'm assuming they're doing that because of the attack the other week? Anyways, after passing the captcha, heat control worked with e621 again. If it's actually connected and not a fluke, maybe that gives the browser apps you're using permission to access e621 also? I'm no expert so make of that what you will.
It won't load pictures for some reason. I've put in my username as instructed and pressed load but none of the images are loading. Is this happening to anyone else?
As other people have said, looks like it's hit or miss at the moment, after the issue on e6's side. Works for me here. Might be worth going to their website once first, maybe ticking that "I'm human" thing helps.
Not sure about images not loading, looks ok here, if you are on a computer could you open the webconsole (press F12) and send me whatever error shows up in the "console" tab, if possible? That would be the only way to help at the moment.
- Type "favoritedby:X" but replace X with your username on e621.
example: if I search for "favoritedby:mairo", I get the pictures that the user named "mairo" favorited on e6.
- Check if the results you get are indeed your favourite pictures.
If this instead shows regular posts, there has to be a problem with the username, maybe you changed it at some point and it still needs the old one, I don't know?
Please contact me on Discord or Telegram (the link to my FA page is in the game, contact info is on there) so I can accurately troubleshoot your case, I will not be able to help you more just posting comments here.
This is the error handling in place if, for some reason, it is impossible to get pictures from e6. They have apparently locked their API, nothing to be done but wait until they put it back.
Hey, awesome game! I had a few questions about intended rules though. First: are you supposed to start the game already close? Or are you supposed to get close over the course of the game? And the second thing: When the screen is dark green, are you required to stroke? Even if you're close and don't think you can last? Or is it just that you're allowed to stroke, but don't need to.
I get that you can play how you see fit, but I'm curious about what you had in mind when making the game. Thanks and good work!
The intended rules were hoenstly as you said last: Letting players play as they see fit.
If you want my opinion though, you wouldn't need to get close right at the start, the progress bar helps with controling, so you can push a little bit more at the very end before a stop for example.
If you're close, I'd think slowing down or even halting for a few secs to avoid going too far is better, makes it last longer, more fun! Kind of what I'd do to a partner, so you can think the trainer would do that too if that makes sense!
Okay, thank you! The rule "try to be close when the edge bar gets to the end" had me confused, as I was assuming you needed to be close at the end of every round. That's not the case then?
This rule might even be unnecessary now that I think about it, because people are bound to get closer as the game keeps going. So, pretty much no. You just end up getting close eventually, right :3
I'm surprised and impressed at how effective this is! I'd love to see this expanded a bit more, especially for the subs/masochists/degradees. There are a lot of features you could add, but I don't think these are things that you need to have, It does its job really well already.
I think it would be really great if you could replace Lucas'/Lucia's dialogue though, it feels a little bit too kind to me, especially when they're saying I can't finish. I'd much prefer someone dominant to be in control, someone who'd be judgemental if I fail.
Adding custom narrator sprites/names could also be good, but I kinda like Lucas already
This was definitely not supposed to be a big complex game, just sharing the experimental work I did after some polishing because it seemed worth it!
I am aware the dialogues are fairly soft, I prefered not going too far since I wasn't sure what the impact of the game would be. It wouldn't be too crazy to add some roughness level option for the dialogue, if someone could help me with the dialogue lines to write.
More characters could be added, but someone's gotta draw all the art for it, it's not that easy unfortunately x3 I don't know how I could make customization work, aside from touching up the images and JS.
I've been thinking about how to implement custom scripts and sprites, I think I could be useful to you if you'd like some help with it; I'm a software dev and I've done this kind of thing before. Let me know if you want a hand, but if you're not aiming for big and complex then it's already good!
1. I mean that would be a good idea in my opinion, but that's not what I meant, I meant something like the button reuses the image next time it says edge.
Ok I get it now! It is possible, but having too many buttons up there is also a problem. Since you can already stay on the same picture by clicking back (or pressing the <- arrow) when it changes, it's probably best not to add a button for this one!
I will however add the "back" button for all modes.
I hope you're okay with me suggesting features here. My idea is if you could download a zip of the loaded images, discluding the blacklisted ones so you could reuse ones you had previously!
← Return to Heat Control
Comments
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On mobile it used to be horizontal but now only goes vertically.
Yes, it was very bad for image display wasn't it? Cab see a lot more of the images now.
Itch.io doesn't seem to give me a choice, can't allow screen rotation, it's one or the other.
What if there was a clock that told you how long you lasted when you go back to the menu?
Might have a use for this idea. Thank you!
Oh I love this concept!! I am very excited to see the next game and how much customization options there will be! great work!
(PS: this game doesn't seem to work trough the itch.io app sadly, ((I can't type anything through the app)) but it works perfectly when just downloaded normally!)
Happy you like it <3 I'm really looking forward to bringing more to this with the next game!
What you describe reminds me a bit of an issue someone had very early on, it was a focus problem and clicking on another window and then back in itch.io was fixing it for me. It doesn't look like there was a fix for it, it suddenly got better.
Sorry if this doesn't help. Pretty crazy that something as simple as a text field can break, and pretty sure it's out of my hands.
Oh yeah that seems to work! Thanks!
Will the be a mobile download coming in the future?
I think you can download the zip and unzip on mobile too?
The "local" feature may or may not work depending on how the browser app handles opening local HTML files.
When I tried it on my android phone the buttons didn't work properly and none of the images loaded, including the lucia/lucas image.
Hiya,
I was able to test on an Android phone and it was working here.
If not images are showing, it could be Javascript not running or a permission issue only for some phones, hard to tell. Would probably need a test version with the help of people having the issue, to see if any errors pop up, something like that.
Also realised landscape mode was forced which left so little room for pictures, at least that should be better....
What browser(s) did it work on? My experience with HTML-based games has been very hit or miss, and I wonder if it's a browser issue.
It's Samsung's browser apparently, I also tried Chrome and was fine too for me.
what if it had a like insult mode
or where it called you names and claimed the plyers part as the game
like for example it could say
Hands off my cock
and call the player slut or pet (or other things)
i may say though this is fun
There may be a compromise in the next game, I hope most will be happy :3
:0
How is progress going on that follow up game?
Still on hold, couldn't get much done last month because of health issues. Still hoping I can get it started properly soon next to my regular art.
Good game, I hope that they add different modes for like anal play or fleshlights
We'll try to cover a lot more options in the next game, it's pretty awkward to mention the player's penis when they don't have one for example... Narratively speaking this was put together super quickly as a proof of concept and didn't have much flexibility.
I'll take this opportunity to mention that progress on next game is paused for now, and will hopefully be restarted soon when most members are less busy with life!
This should have more levels of customization for the player's experience. Like for example, you could disable or enable some rules (Like "stroke ONLY the tip" rule because personally it's not comfortable to stroke the tip with so little foreskin) or like how many seconds you have to cum before the timer runs out. You can set it to 10 seconds or you can set it to take your time. Or you can set it to random and not know how long you'll get like originally. I've been using this for quite some time now and frankly, not only is this my first introduction to edge trainers, this is also my favorite so far! I really want to see how far y'all go on this!
Really happy to hear this has been a positive experience for you!
There isn't much customisation indeed, didn't think this would get big. I suggest adapting, like in your case for example, "only the tip" can turn into doing much smaller strokes.
Gets worse when you don't have a cock etc. Will be a focus on the follow up, when the team finally has time.
How to play as a girl? I choose the gender but I still get messages about cock .etc.
These button only change the "host character" to male or female.
Honestly, didn't exactly plan ahead... No options for genders or other actions. What if you do vaginal/anal? Use a vibrator? There's a few things. Big assumption there, but I assumed most players would likely have a cock, and just rolled with it... Personally, since I play with toys, I "translate" the messages into different speeds or motions, ignoring it mentions cocks.
Left it be cause the follow up game will be a lot more polished in that way.
What's changed in this update?
Bugfix, the "Tags blacklist" field wasn't working correctly.
I will only update this with that kind of bugfixes, since there is the follow up game under works.
Is there a discord server?
Not at the moment (if you ignore the one I have for my art), could make that a thing after the next game release, sounds cool!
Are there updates to be excpected or is it "finished"? PS: I dont know how long I have played this lovely game uwu
No to little updates on this one,
Working on a bigger follow up!
Glad to hear you are enjoying this though <3 Very encouraging for what's coming next!
Bigger = Better??? Cant wait to see what you have up your sleeve uwu
AHHHH FAVORITE THING EVERRRRR
is there any way to edit the messages you get while edging? I've dug around in the game files and code but I haven't been able to find the messages (either that or they were there but just not in a plain text format) as I'm far from familiar with HTML or java. thanks for any help in advance :)
Hi, if you open the main.js file and search for any sentence that gets displayed, you should find them.
It can be risky if you don't know what you're doing though and the game might not work anymore. Try to learn more about Javascript first if you can!
oh thank you! i checked that file before but assumed the big long line at the top was just some supporting code and didn't contain any of the text I wanted to edit
this project is still being worked on right? or has it reached a dead-end?
Hi! Thanks for asking,
IRL events have kept me too busy, but a new version is planned, with so many changes it may even be posted separately as a sequel of some sort.
I expect development to start in roughly a month from now, we will be a small team compared to just being on my own for that first game, so hopefully that turns out good!
oh nice, hope development goes well for you guys when it starts!
Is there a way to make Heat Control use your E621 account for the Search? Am I missing it?
All major features were possible without having to use API keys, so no. Unless something important gets impossible without it, I think it's better not to have the app able to mess with your e6 account.
I see. I was hoping to use my account's blacklist as it's quite extensive. I can't simply copy-paste the contents in, but I think I can get it in there.
Hey, I want to ask a question, this how to set a new password ah?
Bug report: seems like the flashing background setting doesn't do anything in endurance mode. I was able to fix it by changing the following part of the code:
So that it instead reads:
Also, the way that the duration is calculated is a bit different from how I thought it would be. It says it can randomly be 20% longer or 20% shorter, but the way that it's calculated—targetDuration = 30 * 60 * (Math.random() + 0.2)—seems like it could make it anywhere from 20% to 120% of the base duration. I think what you want is something like
But that's just based off of a pretty cursory glance at the code.
I also made some local edits to the css so that there would be more room for the images and wound up quite liking the changes—not sure if that's something worth including a "proper" feature for, though. Most people probably have larger monitors than me, so room may not be as much of an issue for them.
Anyway, I like this little thing. It wound up being a lot more fun than I thought it would be, and it feels pretty complete. Thanks for sharing!
Hiya! I am impressed by how you took the time to look inside the JS and fiddle with things. very interesting.
Would you like to have a proper chat on Discord or Telegram? Contact details are on my FA page, link in-game on main menu!
I suggest a way to view a list of found images after searching for them, perhaps next to the load search button?
I get the idea, could you however explain what use you have in mind for this exactly? What are you not able to do right now, that you'd like to do?
This would help make the interface in a convenient way for the wanted usage!
Will try to work on this is the future version, big work in progress but little time right now.
I was planning to use this to download a large amount of the chosen images into a local folder as I thought it would be easier if they were listed down.
I see, so the most ideal for you in this case, would be a list of thumbnails, so you quickly see what you can download?
Although I will have to think about how to make a UI for possibly hundreds of thumbnails to list... I'm adding this to the list of future features to consider, thank you!
If possible, do you plan on adding better phone/tablet controls? Ex: Buttons on left/right of screen, not just the top? (not sure if someone asked already).
That's a good suggestion, could make it work in a future version. Thank you!
Thank you!
No other sites support planned, e621 was ideal with its strong search feature and APIs. And there is of course the option to use your own pictures collection locally when possible!
Will there ever be a mobile version?
It should run okay on mobile, as far as I could test, only the browser version though.
Then again there have been these e6 issues that might make it not work when trying to get pictures to load.
You can actually run the downloadable version just fine on android by typing file:/// and then the location of the html file into the url, I use chrome; idk if it would be different on other browsers.
It is hit or miss though: On some mobile devices it seems to work, on some others not at all. So I would not count on that, doesn't hurt to try if it works though!
Worth remembering Chrome worked for you though.
So e621 is working for some people and not for others still. It wasn't working for me until I tried going to e621 directly and was given a captcha to pass. I'm assuming they're doing that because of the attack the other week? Anyways, after passing the captcha, heat control worked with e621 again. If it's actually connected and not a fluke, maybe that gives the browser apps you're using permission to access e621 also? I'm no expert so make of that what you will.
Thanks a lot for this comment, might help other people!!
It won't load pictures for some reason. I've put in my username as instructed and pressed load but none of the images are loading. Is this happening to anyone else?
Do you get an error message, or nothing and just 0 pictures loaded?
More generally there still seems to be lingering issues with e6, not great...
For some reason it wont let me use the e621 search? Should i have a tab open for it? Aslo none of the images will load.
As other people have said, looks like it's hit or miss at the moment, after the issue on e6's side. Works for me here. Might be worth going to their website once first, maybe ticking that "I'm human" thing helps.
Not sure about images not loading, looks ok here, if you are on a computer could you open the webconsole (press F12) and send me whatever error shows up in the "console" tab, if possible? That would be the only way to help at the moment.
How about a save button that saves pictures to the "pictures" folder
That would be pretty much "right click -> save as" ?
There would be no way to automate it more, JS can't just save files on your drive afaik. You have to choose where to save files.
I am however planning on adding an in-game fav list which might be convenient for your use.
I have an account number, but I can't find it on here
This username doesn't exist.
What's going on here?
On e621, does searching for "favoritedby:yourusername" work correctly, showing your fav pictures?
This is the search the app relies on. I have tested it on a few users but maybe there is something different about your username.
What do you mean?
I mean:
- Go to e621.net
- Type "favoritedby:X" but replace X with your username on e621.
example: if I search for "favoritedby:mairo", I get the pictures that the user named "mairo" favorited on e6.
- Check if the results you get are indeed your favourite pictures.
If this instead shows regular posts, there has to be a problem with the username, maybe you changed it at some point and it still needs the old one, I don't know?
I did what you did and he still shows this
This username doesn't exist.
What shall I do? Am I not allowed to play
Please contact me on Discord or Telegram (the link to my FA page is in the game, contact info is on there) so I can accurately troubleshoot your case, I will not be able to help you more just posting comments here.
What does that mean?
Error sending request to e621, try again later or check for a new version of this software.
This is the error handling in place if, for some reason, it is impossible to get pictures from e6.
They have apparently locked their API, nothing to be done but wait until they put it back.
Hey, awesome game! I had a few questions about intended rules though.
First: are you supposed to start the game already close? Or are you supposed to get close over the course of the game?
And the second thing: When the screen is dark green, are you required to stroke? Even if you're close and don't think you can last? Or is it just that you're allowed to stroke, but don't need to.
I get that you can play how you see fit, but I'm curious about what you had in mind when making the game. Thanks and good work!
Hi, thank you <3
The intended rules were hoenstly as you said last: Letting players play as they see fit.
If you want my opinion though, you wouldn't need to get close right at the start, the progress bar helps with controling, so you can push a little bit more at the very end before a stop for example.
If you're close, I'd think slowing down or even halting for a few secs to avoid going too far is better, makes it last longer, more fun! Kind of what I'd do to a partner, so you can think the trainer would do that too if that makes sense!
Okay, thank you! The rule "try to be close when the edge bar gets to the end" had me confused, as I was assuming you needed to be close at the end of every round. That's not the case then?
This rule might even be unnecessary now that I think about it, because people are bound to get closer as the game keeps going. So, pretty much no. You just end up getting close eventually, right :3
Yep, right! Thanks for all your feedback, Strawbs <3
e621 thing happening rn :/
Hopefully it doesn't last too long :c
:'( it's still going on... damn you blizzard for nerfing all the good stuff!
Cool idea. You should look into adding an audio cue too go with it to like a metronome.
Thank you! Will consider this if I can make it work in future versions!
I think I see what you mean, unfortunately it would be a bit complicated to do. This is a bit of an edge case.
I would suggest maybe going for an e621 account and faving pictures, and using these?
I am also considering adding an in-game fav list if I can get something to manage this list. Quite a bit of work unfortunately.
ааа сук я ж писал сюда комменты уже, нунах
Спасибо нормтеперь дрочу. НО ЭТО ГРЕХ ЗАПОМНИТЕ ! НЕ ЧАЩЕ РАЗА В НЕДЕЛЮ НАДО, ПИНДОСЫ ЕБАНЫЕ
I'm surprised and impressed at how effective this is! I'd love to see this expanded a bit more, especially for the subs/masochists/degradees. There are a lot of features you could add, but I don't think these are things that you need to have, It does its job really well already.
I think it would be really great if you could replace Lucas'/Lucia's dialogue though, it feels a little bit too kind to me, especially when they're saying I can't finish. I'd much prefer someone dominant to be in control, someone who'd be judgemental if I fail.
Adding custom narrator sprites/names could also be good, but I kinda like Lucas already
Thanks a lot for the feedback :3
This was definitely not supposed to be a big complex game, just sharing the experimental work I did after some polishing because it seemed worth it!
I am aware the dialogues are fairly soft, I prefered not going too far since I wasn't sure what the impact of the game would be. It wouldn't be too crazy to add some roughness level option for the dialogue, if someone could help me with the dialogue lines to write.
More characters could be added, but someone's gotta draw all the art for it, it's not that easy unfortunately x3 I don't know how I could make customization work, aside from touching up the images and JS.
I've been thinking about how to implement custom scripts and sprites, I think I could be useful to you if you'd like some help with it; I'm a software dev and I've done this kind of thing before. Let me know if you want a hand, but if you're not aiming for big and complex then it's already good!
Author, can we get some more Pokemon?
The current mascot is here to bring some more life to the game, but there is no plan to add more characters or anything.
If someone was willing to draw the required art to add more pokemons as the game hosts, I could be ok with adding them, though.
it's E621, you can have as many Pokemon as you want!
I have two suggestions:
1. a button that when pressed saves the image and reuses it for after the next stop.
2. an option to allow Lucia to extend the time on edge mode if they choose to.
Thank you for the suggestions!
1: Tell me if I got this right, you essentially want to tell the game "I want to see this one in my next playthroughs"? Like an in-game fave list?
2: I thought it was easy enough to just start another game with the desired amount of extra time from the main menu, once reaching the end.
1. I mean that would be a good idea in my opinion, but that's not what I meant, I meant something like the button reuses the image next time it says edge.
2. That's fine if you'd rather do that.
Ok I get it now! It is possible, but having too many buttons up there is also a problem. Since you can already stay on the same picture by clicking back (or pressing the <- arrow) when it changes, it's probably best not to add a button for this one!
I will however add the "back" button for all modes.
I hope you're okay with me suggesting features here. My idea is if you could download a zip of the loaded images, discluding the blacklisted ones so you could reuse ones you had previously!
No problem witht that :3
Seems possible, I will try to add this to a next version if I can make it work.
Nevermind, CORS issues make this impossible to do (or it would need a very tricky workaround I haven't found), that's a shame.